Chess Piece Values: What Each Piece Is Worth
Almost every capture in chess is a trade: you take something, and often something of yours is taken back. Piece values tell you whether the trade is worth it. They are a rule of thumb, not a law, but they settle most decisions at the board.
Step 1 of 4
Points for each piece
Players count material in points. A pawn is worth 1, a knight 3, a bishop 3, a rook 5 and the queen 9. On the board, from left to right: pawn, knight, bishop, rook, queen and king. The king has no value in points, because it can never be traded: losing it loses the game.
A rook for a knight
Your knight on f5 can take the black rook on d6. The pawn on c7 guards the rook, so it will take your knight back. Is that trade good for you?
Take what is free
The black bishop on g4 attacks your queen. She can take three things: the bishop, the pawn on d5 or the rook on a4. Before you take, look at the guards. The pawn on h5 guards the bishop, and the pawn on e6 guards d5.
Your move
Save your queen and win as much as you can.
A check is not a gift
Your bishop on c4 can take the pawn on f7, and it would be check. Is Bxf7+ a good idea?
What you learned
- Pawn 1, knight 3, bishop 3, rook 5, queen 9. The king can't be traded.
- Before you capture, count what you win and what you might lose back.
- Take pieces nobody guards, and don't give a piece for a pawn just to give check.
- The values are a guide: a well-placed piece can be worth more than its points.
In this course
Unit 1The pieces
Unit 2Special moves
Unit 3Winning the game
Unit 4Your first tactics
Unit 5Checkmate patterns
Unit 6More tactics
Unit 7Opening principles
Take it to the table.
Put what you just read into practice. No sign-up needed.