Chess
Chess is a two-player strategy board game played on an 8×8 grid. If you’re searching for chess rules, how to play chess, or legal chess moves, this guide explains the game step by step.
Chess is one of the most popular games in the world because it is easy to learn, deeply strategic, and rewarding at every skill level.
Objective
The objective of chess is to checkmate your opponent's king. Checkmate means the king is in check (under attack) and there is no legal move that removes the check.
You can also draw a chess game in several ways (for example stalemate), which is covered later in this guide.
Board and Setup
The Chess Board and Coordinates
Chess is played on an 8×8 board with 64 squares. Squares are usually identified by a letter (file) and number (rank):
- Files: A through H (left to right from White's perspective)
- Ranks: 1 through 8 (bottom to top from White's perspective)
Example squares: E2, A1, H8.
Starting Position (Setup)
Each player starts with 16 pieces:
- 1 King
- 1 Queen
- 2 Rooks
- 2 Bishops
- 2 Knights
- 8 Pawns
White pieces begin on ranks 1–2. Black pieces begin on ranks 7–8. White moves first.
Turns and Moves
Players alternate turns. On your turn you:
- Choose one of your pieces
- Move it to a legal destination square (or capture an opponent piece if allowed)
- End your turn
A move is legal only if it follows the piece's movement rules and does not leave your king in check.
Capturing is generally done by moving onto a square occupied by an opponent piece (except for special pawn rules).
How the Pieces Move
Each diagram below shows a single piece on a mostly empty board to make its movement pattern clear. In a real game, other pieces may block the path (except for knights, which jump).
Pawn
Pawns move forward (toward the opponent's side).
- A pawn moves forward 1 square if that square is empty
- On its very first move, a pawn may advance 2 squares if both squares ahead are empty
- Pawns capture diagonally — 1 square forward-left or forward-right
Diagram: Pawn on E2
The green dots show where this pawn can move on its first turn.

Knight
Knights move in an "L" shape:
- 2 squares in one direction (horizontal or vertical), then 1 square perpendicular
- Knights are the only piece that can jump over other pieces
Diagram: Knight on D4
The knight can reach up to 8 squares from the centre of the board.

Bishop
Bishops move diagonally any number of squares. A bishop stays on its starting square colour for the whole game and cannot jump over pieces.
Diagram: Bishop on D4

Rook
Rooks move horizontally or vertically any number of squares. Like the bishop, a rook cannot jump over pieces.
Diagram: Rook on D4

Queen
The queen combines rook and bishop movement — it can move any number of squares horizontally, vertically, or diagonally (but cannot jump).
Diagram: Queen on D4

King
The king moves 1 square in any direction — horizontally, vertically, or diagonally. The king cannot move to a square that is attacked by an opponent piece.
Diagram: King on D4

Special Rules
Check and Checkmate
- A king is in check when an opponent's piece is attacking it.
- You must immediately deal with the check — by moving the king, blocking the attack, or capturing the attacking piece.
- Checkmate means the king is in check and there is no legal way to escape. The game is over and the player delivering checkmate wins.
Stalemate (draw)
If it is your turn but you have no legal moves and your king is not in check, the game is a stalemate — a draw. Neither player wins.
Castling
Castling is a special move that lets you tuck your king into a safe corner and activate your rook in a single turn. It is the only move in chess where two pieces move at once.
How it works: the king slides two squares toward a rook, and that rook jumps over the king to land on the other side.
Castling is only allowed when:
- Neither the king nor the chosen rook has moved yet
- There are no pieces between them
- The king is not currently in check
- The king does not pass through or land on an attacked square
Diagram: Ready to castle kingside
The squares between the White king on E1 and the rook on H1 are empty, so castling is available. The green dot on G1 shows where the king will land.

Diagram: After castling
The king is now safely on G1 behind its pawns, and the rook has moved to F1 where it can join the action along the centre files.

Pawn Promotion
When a pawn reaches the far end of the board (the 8th rank for White, the 1st rank for Black), it must be promoted — replaced by a queen, rook, bishop, or knight of the same colour. Most players choose a queen because it is the most powerful piece.
En Passant
En passant ("in passing") is a special pawn capture rule. It only applies in one specific situation:
- Your pawn has advanced to the 5th rank (for White) or 4th rank (for Black).
- An opponent pawn on an adjacent file moves two squares forward from its starting position, landing right next to your pawn.
- On your very next move (and only that move), you may capture the opponent's pawn by moving your pawn diagonally to the square the opponent's pawn skipped over.
If you do not capture en passant immediately, the opportunity is gone.
Diagram: En passant opportunity
White's pawn on E5 can capture the Black pawn that just advanced from D7 to D5. The green dot on D6 is the capture square — even though no piece is standing there.

Diagram: After the en passant capture
White moved the E5 pawn diagonally to D6 and removed the Black D5 pawn from the board.

End of Game
How a Chess Game Ends
- Win by checkmate
- Draw by stalemate, repetition, insufficient material, the 50-move rule, or agreement
- A player may also resign
Common Beginner Questions
Can you move into check?
No. Any move that leaves your king in check is illegal.
Can pieces jump over other pieces?
Only the knight can jump over pieces. All other pieces require a clear path.
How do captures work?
Most captures happen by moving onto an enemy-occupied square. Pawns capture diagonally forward rather than straight ahead.
Summary
Chess is about controlling space, developing your pieces, and protecting your king while creating threats against your opponent. Start by learning how each piece moves, then focus on basic principles: develop your knights and bishops, control the center, and keep your king safe.