Control the Centre: A Chess Opening Principle
The opening is the first ten or so moves, when both sides bring their armies out. Most opening advice comes down to three ideas: control the centre, develop your pieces, and keep your king safe. This lesson is about the first.
Step 1 of 5
The four centre squares
The four squares in the middle of the board, d4, e4, d5 and e5, are the centre. A piece there reaches more of the board, and it can switch quickly to either side. A knight on d4 attacks eight squares; in a corner it attacks two.
A pawn in the middle
The two most popular first moves in chess are 1.e4 and 1.d4. Each puts a pawn on a centre square and opens a diagonal for a bishop and a path for the queen.
Your move
Put a pawn on a centre square.
Knights towards the centre
Pieces control the centre too, without standing on it. The knight on g1 can go to f3 or h3, the two stars. Which is better?
Take the whole centre
Black answered 1.e4 with 1...a6, a move that does nothing for the centre. Use the time: put a second pawn beside the first. Pawns on e4 and d4 take c5, d5, e5 and f5 away from Black's pieces.
Your move
Put a second pawn in the centre.
Which move helps the centre?
After 1.e4 e5, which of these moves does the most for the centre?
What you learned
- The centre is d4, e4, d5 and e5. Pieces there, or aimed there, do the most.
- 1.e4 and 1.d4 take a centre square and free a bishop and the queen.
- Knights usually belong on f3 and c3, towards the centre, not on the edge.
- If your opponent ignores the centre, take it with two pawns.
In this course
Unit 1The pieces
Unit 2Special moves
Unit 3Winning the game
Unit 4Your first tactics
Unit 5Checkmate patterns
Unit 6More tactics
Unit 7Opening principles
- Control the Centre: A Chess Opening Principle
- How to Develop Your Pieces in the Chess Opening
- Scholar's Mate: How It Works and How to Stop It
- Fool's Mate: The Fastest Checkmate in Chess
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