King and Pawn vs King: How to Win the Ending
King and pawn against king is the ending many others turn into. Whether it's a win or a draw depends almost entirely on where the kings stand, and the rule of thumb is short: king first, pawn second.
Step 1 of 4
The key squares
For a pawn that hasn't crossed the middle of the board, the key squares are the three squares two ranks in front of it. For this pawn on e4, they are d6, e6 and f6. Get your king onto any of them while the pawn is safe, and the pawn queens, whoever is to move. Here White, to move, steps onto d6 or e6 and wins. Pawns on the a- and h-files are the exception.
King first
Your pawn is on d3, so its key squares are c5, d5 and e5. Your king on d4 can step onto any of them right now. Do that, then escort the pawn to d8. The bot defends as well as the position allows.
Your move
Win the ending: make a queen. The bot will defend.
The stalemate trap
Take care near the end. Here White's king has just stepped to d6, and it's Black's move. What is the result?
The rook pawn
Your king stands in front of your a-pawn, and the black king is in the corner. It's White's move. Can White win?
What you learned
- Key squares: for a pawn on its own half of the board, the three squares two ranks ahead.
- Put your king on a key square first; push the pawn after.
- Near the end, make sure the defending king still has a move.
- A rook pawn is a draw if the defending king reaches the corner in front of it.
In this course
Unit 1The pieces
Unit 2Special moves
Unit 3Winning the game
Unit 4Your first tactics
Unit 5Checkmate patterns
Unit 6More tactics
Unit 7Opening principles
Unit 8Endgame basics
- The Rule of the Square in Chess Endgames
- The Opposition in Chess: King Endgame Basics
- King and Pawn vs King: How to Win the Ending
Take it to the table.
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