Game guide
Checkers

Checkers

Checkers (also known as Draughts) is a two-player strategy board game played on an 8×8 grid. This guide covers the rules, how the pieces move and how a game is won.

Checkers is popular online because it is quick to learn but rewards planning and tactical jumps.

Checkers Opening

Objective

Win by capturing all of your opponent's pieces or by leaving them with no legal moves.

Board Setup

  • Each player starts with 12 pieces
  • Pieces begin on the dark squares only
  • Black always moves first

Opening Position

Checkers Opening

How Pieces Move

  • Regular pieces (men) move diagonally forward one square at a time
  • Pieces stay on dark squares throughout the game

Captures

A capture (also called a jump) happens when:

  • An opponent piece is on a diagonally adjacent square
  • The square immediately beyond it is empty

You must jump whenever a capture is available.

Example Jump

Checkers Jump

Multiple Jumps

If a capture creates another capture with the same piece, you must continue jumping until no more captures are available.

Kings

When a piece reaches the far row, it becomes a king.

  • Kings can move diagonally forward or backward
  • Kings can capture in both directions

End of Game

The game ends when:

  • A player has no pieces left, or
  • A player has no legal moves

The remaining player wins.

Beginner Strategy Tips

  • Control the center early
  • Keep pieces on the back row to delay opponent kings
  • Look for forced jumps and avoid giving your opponent multiple captures

Frequently Asked Questions

How do captures work?
Jump over an adjacent opponent piece and land on the empty square beyond.
What is a king?
Reach the far row to crown a king that can move backward.
Can I play with friends?
Yes. Create a playroom and share the link.

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