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Select a game mode to begin.

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Controls

  • Click a piece to highlight valid moves, then click to jump.
  • Drag and drop also works for moving pieces.

How to Play Checkers (Draughts)

Checkers, also called Draughts, is a classic two-player strategy game played on an 8×8 board. This guide covers the starting setup, legal moves, captures, kings, and how a match ends.


Objective

Win by capturing all of your opponent’s pieces or by leaving them with no legal moves.


Board Setup (Start of the Game)

  • Each player starts with 12 pieces
  • Pieces begin on the dark squares only
  • Black always moves first

Opening Position

Checkers Opening


How Pieces Move

  • Regular pieces (men) move diagonally forward one square at a time
  • Pieces stay on dark squares throughout the game

Captures Are Mandatory

A capture (also called a jump) happens when:

  • An opponent piece is on a diagonally adjacent square
  • The square immediately beyond it is empty

You must jump whenever a capture is available.

Example Jump

Checkers Jump


Multiple Jumps

If a capture creates another capture with the same piece, you must continue jumping until no more captures are available.


Kings

When a piece reaches the far row, it becomes a king.

  • Kings can move diagonally forward or backward
  • Kings can capture in both directions

Legal Moves Summary

A legal checkers move must:

  1. Start from your own piece
  2. Land on an empty dark square
  3. Capture if a capture is available

How the Game Ends

The game ends when:

  • A player has no pieces left, or
  • A player has no legal moves

The remaining player wins.


Beginner Strategy Tips

  • Control the center early
  • Keep pieces on the back row to delay opponent kings
  • Look for forced jumps and avoid giving your opponent multiple captures

Built for quick games and friendly rematches.