• Lesson 3 of 7
  • Strategy
  • 3 min

X-Squares and C-Squares in Othello

Corners can never be flipped, so the way to lose one is to open the door to it yourself. The usual door is a disc on one of the three squares beside an empty corner.

Step 1 of 4

  1. The squares beside a corner

    The stars mark the three squares beside the empty corner a8. The one diagonally next to it, b7, is the X-square. The two beside it along the edges, a7 and b8, are the C-squares. Every corner has one X-square and two C-squares. A disc there while the corner is empty can give your opponent a disc to flip on the way into the corner.

  2. Keep off the X-square

    The move that flips the most here is b7, the X-square: it turns over three discs. Before you play it, look at what White could do next.

    Your move

    Make a move that doesn't give White a corner.

  3. Careful with C-squares

    Here the move that flips the most is b8, again three discs. b8 is a C-square, on the top edge next to the empty a8.

    Your move

    Make a move that doesn't give White a corner.

  4. Your own corner

    g8 is a C-square too, right beside h8. Does playing it give White a corner?

    Question

What you learned

  • Each corner has an X-square diagonally next to it and two C-squares beside it on the edges.
  • While a corner is empty, a disc on those squares can hand it to your opponent.
  • Next to a corner you already own, they give nothing away.

In this course

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