The Vital Point in Go: Kill or Live in One Move
A group with room for two eyes still has to make them. In many small eye spaces one point decides it, and whoever plays there first wins. You play Black.
Step 1 of 5
Straight three
Black's group has an eye space of three points in a row, B9, C9 and D9: a straight three. Its middle point is the vital point. Black plays C9 and has two eyes, B9 and D9. Had White played C9 first, Black could never make two eyes there, and the group would die.
Kill a straight three
Now it is White's group, on the right of the top edge, with a straight three of its own: F9, G9 and H9. Take its vital point.
Your move
Kill White's group.
Live with a bent three
Your group in the corner has a bent three: A1, A2 and B1. One of them touches both of the others. Take it before White does.
Your move
Make your group live.
Four in a row
Black's group has four points in a row, B1 to E1: a straight four. White moves first. Can White kill it?
Kill a pyramid four
White's eye space is four points in a T: F9, G9 and H9, with G8 below the middle. One point touches all three of the others.
Your move
Kill White's group.
What you learned
- In a small eye space, the vital point is where one move makes two eyes, or makes them impossible.
- Straight three and bent three: the middle point. Pyramid four: the centre of the T.
- A straight four lives on its own: it has two vital points.
- Play the vital point first, whether you are living or killing.
In this course
Unit 1The rules
Unit 2Capturing stones
Unit 3Life and death
- Two Eyes in Go: Why a Group With Two Eyes Lives
- False Eyes in Go: Why Some Eyes Don't Count
- The Vital Point in Go: Kill or Live in One Move
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