Learn Go: Free Interactive Go Lessons
Every lesson here is played on the 9×9 board you play matches on. You read a few lines, place a stone, and the board tells you whether it worked. Start with the rules if you have never played. If you know them, go on to capturing, then to life and death: whether a group can be captured at all.
- 12 lessons
- 37 min
- Free, no sign-up
Unit 1
The rules
Liberties, capture, the two illegal moves (suicide and ko) and how the game is scored, all in one lesson.
Unit 2
Capturing stones
Atari and how to get out of it, the three classic ways to catch a stone that runs (the ladder, the net and the snapback), and capturing races between groups without eyes.
Atari in Go: How to Escape and Which Way to Run
A group with one liberty left is in atari. Learn to spot it, run toward open space, capture your way out, and see when running only loses more.The Ladder in Go: Chase a Stone to the Edge
In a ladder you atari a stone again and again and zigzag it into the edge. Run one on a real 9×9 board, then spot the stone that breaks it.The Net in Go (Geta): Capture Without an Atari
When a ladder fails, a net still catches the stone: one loose move that shuts both ways out. Cast a net on a real 9×9 board, then close it.Snapback in Go: Give Up One Stone, Capture More
A snapback gives up one stone so the group that takes it is left in atari. Play the throw-in on a real 9×9 board, and learn when not to take.Capturing Races in Go (Semeai): How to Win Them
When two groups without eyes touch, the first to run out of liberties dies. Count liberties, fill the outside ones first, and win a race by one move.
Unit 3
Life and death
Why a group with two eyes can never be captured, why some eyes are false, and the one point that decides whether a small group lives or dies.
Two Eyes in Go: Why a Group With Two Eyes Lives
An eye is an empty point inside your group. One eye can be filled, two never can. Capture a one-eyed group, make two eyes, and spot a fake.False Eyes in Go: Why Some Eyes Don't Count
A false eye looks like an eye but can be filled. Learn to spot one, mend your own, and turn your opponent's eye false on a real 9×9 board.The Vital Point in Go: Kill or Live in One Move
One point often decides whether a small group lives. Find the vital point of straight three, bent three and pyramid four, and see why four in a row lives.
Unit 4
First strategy
Why the corners come before the sides and the centre, how stones stay connected and how to cut your opponent's apart, and how to finish a game: borders, passing and dead stones.
Go Strategy: Corners First, Then Sides, Then Centre
Why the corners come first in Go: the edges do half the work of surrounding territory. Count the stones, then claim a corner on a 9×9 board.Connect and Cut in Go: Keep Your Stones Together
Connected stones share their liberties, cut ones fight alone. Mend a cut, cut your opponent apart with a double atari, and spot what can't be cut.Ending a Game of Go: Borders, Passing and Dead Stones
Finish a game of Go on Playboard: close every border, fill the neutral points, pass, and capture enemy stones left inside your territory first.