• Lesson 10 of 12
  • First strategy
  • 3 min

Anchors in Backgammon: Where to Keep Your Back Checkers

Your two back checkers start deep in White's home board. Together on a good point they are safe; left too deep for too long, they can be trapped.

Step 1 of 4

  1. Make an anchor

    Two of your checkers on a point in White's home board make an anchor. White can't hit them there, and a checker of yours that gets hit always has a point to come back in on.

    Your back checkers have split onto your 24- and 23-points, and White's checkers on your 17-, 18- and 19-points are aimed at them. If you leave them alone there, White hits at least one with 34 of the 36 rolls.

    Your move

    Play 4-3 and leave White nothing to hit.

  2. The better anchor

    You now hold your 20-point. You could have kept both back checkers on your 24-point instead, where they started. An anchor on your 20- or 21-point is called an advanced anchor.

    Which anchor is better to hold?

    Question
  3. Trapped on the 24-point

    Left on your 24-point too long, your back checkers can be primed. The points just in front of them, your 18- to 23-points, are the ones White makes as it brings its checkers home.

    Here White holds all six, and your two checkers on the 24-point can't move with any number. They wait there until White breaks its wall, while the rest of your checkers have to keep moving.

  4. Run when you lead

    An anchor holds on while you wait for a chance. Count the race here: you have 100 pips to go and White has 123, so you lead by 23. With a lead like that you want a straight race, and your back checkers are all that keeps your checkers in contact with White's.

    Your move

    Play 5-5.

What you learned

  • Two of your checkers on a point in White's home board make an anchor. They can't be hit, and a hit checker always has a point to come back in on.
  • An advanced anchor, on your 20- or 21-point, is harder to trap than one on your 24-point.
  • Back checkers left on your 24-point can be primed by the points White makes coming home.
  • Once you lead the race, run your back checkers and race home.

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